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Hi-Score
ArtsOpens first

Ponte

Build it true.

What it measures

Timing the drop and lining up the floor.

A concrete floor swinging into alignment above a circular tower at night
Card art is concept art for the league. In-game scenes are drawn in code.

How it plays

  1. 01

    A slab swings from the crane above the tower. Tap anywhere to drop it.

  2. 02

    Land it square on the floor below. Whatever hangs over the edge is cut off, so the tower narrows as you miss.

  3. 03

    Three perfect drops in a row widen the floor again.

  4. 04

    The swing speeds up at floor 15 and a crosswind arrives at floor 30. Build as high as you can.

Three levels

The three chevrons in the Hi-Score mark are the levels. The game shows you which one you are on as you play.

  • Level 1

    Slow swing

    Floors 1 to 14. A slow swing and a perfect window of 1.35 m either side of centre.

  • Level 2

    Faster swing

    Floors 15 to 29. The swing speeds up with every floor.

  • Level 3

    Crosswind

    Floor 30 and up. Wind pushes the slab sideways, gusts change the swing speed and the perfect window tightens to 0.9 m.

Scored on

Floors built.

Tiebreak

Average landing offset in millimetres. The lower number places higher.

Ponte City has 54 floors. The game keeps going past them.

Fair play

Every score is replayed on our server before it counts.

How the server keeps score

Be first on the board.

Join the waitlist and we’ll tell you the moment ranked play opens. 18+ and South African residents only. Skill only.

Join the waitlist

Also in the launch slate