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Hi-Score
CultureIn design

Pop

Catch the burst.

What it measures

Reading the fuse and reacting on the moment.

Fireworks bursting above the Durban beachfront, pier and reflections on wet sand
Card art is concept art for the league. In-game scenes are drawn in code.

How it plays

  1. 01

    A rocket goes up over the Durban beachfront. Its fuse burns at its own speed.

  2. 02

    Tap at the exact moment it bursts.

  3. 03

    Later levels mix burn speeds and add false sparks.

Three levels

The three chevrons in the Hi-Score mark are the levels. The game shows you which one you are on as you play.

  • Level 1

    Long clean fuses

    Slow, even fuses with time to read each one.

  • Level 2

    Mixed burn speeds

    Each rocket burns at a different speed.

  • Level 3

    False sparks and quick bursts

    Sparks that look like the burst, and fuses that go early.

Scored on

Milliseconds from the true burst, on every rocket.

Tiebreak

Set in the rules before the game opens.

In design. The rules are published before the game opens for play.

Fair play

Every score is replayed on our server before it counts.

How the server keeps score

Be first on the board.

Join the waitlist and we’ll tell you the moment ranked play opens. 18+ and South African residents only. Skill only.

Join the waitlist

Also in the launch slate