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Hi-Score
SportIn design

Laduma!

Read the keeper.

What it measures

Reading the keeper, aim and power.

A football on a dusty kasi penalty spot as a keeper dives beneath the Johannesburg skyline
Card art is concept art for the league. In-game scenes are drawn in code.

How it plays

  1. 01

    Pick your corner and set your power before the keeper moves.

  2. 02

    Watch the keeper. Each one has a pattern you can learn within the round.

  3. 03

    Strike. Placement decides what the kick is worth.

Three levels

The three chevrons in the Hi-Score mark are the levels. The game shows you which one you are on as you play.

  • Level 1

    Static keeper

    Wide corners and a keeper who stays put.

  • Level 2

    Learnable dive

    The keeper dives to a pattern you can read.

  • Level 3

    Quicker keeper

    Tighter corners and a keeper who moves early.

Scored on

Placement accuracy on every kick.

Tiebreak

Set in the rules before the game opens.

In design. The rules are published before the game opens for play.

Fair play

Every score is replayed on our server before it counts.

How the server keeps score

Be first on the board.

Join the waitlist and we’ll tell you the moment ranked play opens. 18+ and South African residents only. Skill only.

Join the waitlist

Also in the launch slate